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This is my non-technical portfolio. It uses easily understood languish so everyone can understand. Here you will find a lot of images and video content to help you evaluate me as a possible employee. But remember to also take a look at my technical portfolio. There is some more content on that page.
This is a dragon throne 3d model I made after seeing it in a dream. It’s a little gruesome but it is an interesting idea for a throne. This throne would work great in any game engine and is easy to render.
This asset would work great in an environment where a dragon-slaying tribe lives. You could also put an item for the player to pick up on the throne as a scenic pickup point.
Maya, Substance painter, Photoshop, zbrush
These bars represent how comfortable I am with all parts of the dev tool. It’s impossible to learn a software like Maya completely. But these bars show how well I understand the areas of the dev tool I specialize in. I am currently working on learning blender and it’s easier and faster then I have been led to believe by the 3D artist community.
I make 3D models of all shapes and sizes. Only our imagination is the limit to what I can create. In addition, to create them I can also make them move and talk. This helps me make animated videos.
Shrumbo is a character I have designed to be a sidekick character in a game called Journey from Pluto. He is an artificially created life form created by mankind to fool the general population that aliens exist. You can see this by looking at his unnaturally square limbs.
Maya, After effects, Substance painter, Photoshop, Adobe Audition, Premiere pro
All sound effects not recorded by me are creative commons.
Both in my professional life and private life I create animated promotional videos. I do both 2D and 3D animation. This video represents the latter.
This is my V-tuber character Ahriana, I made her to use as an avatar while I stream on Twitch.tv. I made her by hand painting all her hundreds of individual parts in Photoshop and then animating it for facial tracking with Live-2D Cubism.
This product aimed to make an appealing character with an anime aesthetic while keeping it in my unique style and personality. This was the second time I tackled the anime style and I think it turned out great.
Photoshop, Live 2D Cubism, V-tuber studios
This character is solely created by me. And owned by me.
This is a short intro I use for certain vods from my stream. This showcases the animation I have created and how well it displays emotions from the face-tracking software V-tuber studios.
Photoshop, Live 2D Cubism, V-tuber studios.
I do not own the background footage of the game Blood Bowl 3. Nor did I make the model of the lizard character in the game.
I have created a few games myself. This one is the most complicated one I have made to date. I like game development but I preferer making models and animation for them.
Firecrackers cheese adventure is a game I made for a school project. It is a fully functional game with three levels and a fun main character. The only rule for the project was that it had to be inspired by the game flappy bird.
I created this game myself. The only thing I have not done myself is the music and the camera rig.
Maya, Substance painter, Unity, C#, Photoshop, Adobe Audition, Adobe Animate, Premiere pro.
If you want to see the C# code, click here
Music by Teknoaxe and sound effects are creative commons.
I can create both realistic and imaginary 3D models. To make my interview video for my portfolio I created two realistic 3D models. One of an armchair and the other an anvil.
Maya, After Effects, Substance painter, Photoshop, ZBrush, Adobe Audition, Premiere pro
All sound effects not recorded by me are creative commons. And the music is from the YouTube audio library.
A month-long project directing and producing a short interview video for this website. This video is not too complicated but making a character talk and walk in a natural way takes some time. I chose this character because he has a voice I know how to do, and I know people like him.
I made this jacket in real life and decided to make a 3D-model version of it and put it in a video game. This is called a mod. My mod has while writing this 2,972 downloads and this keeps rising every year. There are seven different shades: white, black, camo, pink, red, gold, and silver.
I made this jacket with a few different software. It took me quite a long time because it’s a little tricky to put 3D models into someone else’s game.
3ds Max, Photoshop, Nifscope, Creative kit, Skyrim SE, Skyrim VR, Premiere Pro
Observe: I do not own Skyrim or other mods involved in this footage. Just the jackets and boots.
This is a promotional video I made for my mod. It will show you all the different colors and how well it moves in the game.
This is a short film I made for a school assignment. It has a lot of special effects and some less-than-par acting from me. The school assignment was to destroy the local water tower as spectacularly as possible but still have a small narrative. The inspiration for the piece is Cloverfield, Independence Day, and Michel Bay explosions.
Maya, Substance painter, Black magic: Resolve Fusion, Adobe Audition, Photoshop, Premiere pro
All sound effects not recorded by me are creative commons.
I can do some light retouching. Like removing pimples, scars, moles, and freckles. I can also change the body shape of a model to fit the project’s directive. Adding and improving makeup is also in my repertoire. Photoshop has been my main tool for a long time so I can make anything disappear or appear in an image.
Photoshop, Premiere Pro
All retouched photos were acquired from Unsplash
A time laps video of me retouching an image. I have made it as short as possible to not waste your time! This project did not require naming layers.
This is a mod I have made for the game Don’t starve. I made this by drawing all of Nicholas Cage funny meme faces and making a character out of it. The character is painted in photoshop and then exported in pieces to a special software made to bind and convert the assets to the don’t starve games engine.
Adobe Animate, Photoshop, Don’t starve, Premiere Pro
Observe: I do not own Don’t starve or other mods involved in this footage. Just the character.
This whole website is my own design. I am comfortable with both WordPress and HTML. I have no issues creating what I want, and I use my education in UX design to make it easy to use.
WordPress, Elementor, Photoshop, Premiere Pro and many more
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