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This is my technical portfolio. It uses some languish that might be alien for someone who does not work with the softwares in the field. Here you will find a lot of images, videos, and 3D content to help you evaluate me as a possible employee. But remember to also take a look at my non-technical portfolio. You will find more easily digested content on that page.
This is a dragon throne I made after seeing it in a dream. It’s a little gruesome but it is an interesting idea for a throne. It’s made by making the base model in Maya and then importing the model into ZBrush to create a high-quality model with a lot of surface detail.
Then I use substance painted to bake the surface detail onto the base model. As long as the base model has the right amount of tessellation then the normal map from the baking process gives the base model the same look as the high-quality model but with way fewer polygons. This asset would work great in a video game engine and is easy to render.
Maya, After effects, Substance painter, Photoshop, zbrush
Firecrackers cheese adventure is a game I made for a school project. It is a fully functional game with three levels and a fun main character. The only rule for the project was that it had to be inspired by the game flappy bird. I have made all the assets in the game including the voice acting. I have also programmed the game in C#. The only things I have not made are the music or programmed the camera rig for the character. Around half the sound effects are made by me and the other half is creative commons.
Maya, Substance painter, Unity, C#, Photoshop, Adobe Audition, Adobe Animate, Premiere pro.
If you want to see the C# code click here
Music by Teknoaxe and sound effects are creative commons.
This is my V-tuber character Ahriana, I made her to use as an avatar while I stream on Twitch.tv. I made her by hand painting all her hundreds of individual parts in Photoshop and then animating it for facial tracking with Live-2D Cubism.
This product aimed to make an appealing character with an anime aesthetic while keeping it in my unique style and personality. This was the second time I tackled the anime style and I think it turned out great.
Photoshop, Live 2D Cubism, V-tuber studios
This character is solely created by me. And owned by me.
This is a short intro I use for certain vods from my stream. This showcases the animation I have created and how well it displays emotions from the face-tracking software V-tuber studios.
Photoshop, Live 2D Cubism, V-tuber studios.
I do not own the background footage of the game Blood Bowl 3. Nor did I make the model of the lizard character in the game.
Shrumbo is a character I have designed to be a sidekick character in a game called Journey from Pluto. He is an artificially created life form created by mankind to fool the general population that aliens exist. You can see this by looking at his unnaturally square limbs.
He is made in Maya and textured in Substance Painter. By using blend shapes, he can easily speak and show emotions.
Maya, After effects, Substance painter, Photoshop, Adobe Audition, Premiere pro
All sound effects not recorded by me are creative commons.
This is a video I have made in Maya and After effects. it is going to be the beginning of my fiverr ad but is a fun video on its own.
I do not own a greenscreen, so I had to do multiple takes where I recorded myself, the painting, and the bottle moving independently. After this, I had to do an insane amount of manual masking to naturally blend the different shots together. After I had done this, I exported the video to a format Maya recognizes so I could animate Shrumbo to interact with the environment.
I needed an asset to show my skills in modeling and creating maps for my small interview video for this website. So, I decided to model a leather armchair because it has a lot of surface detail that can be made with surface displacement.
Designing the chair was a process of me looking at real chairs and taking the features I liked and adding them to my model. I usually make some concept art, but this project had a time constraint, so I used reality as my guide instead.
The process of creating the anvil was a lot easier. It was a simple 5-minute model job and then texturing it in substance painter. I knew this asset would not be seen as clearly by the viewer of the video, so I saved time on this asset.
Maya, After effects, Substance painter, Photoshop, zbrush, Adobe Audition, Premiere pro
All sound effects not recorded by me are creative commons.
A month-long project directing and producing a short interview video for this website. After creating assets and animating the character for 3 weeks, I started to render the 3 camera angles for the video. It took around three 24-hour days to render all 3D animated footage. After this, I added some nice-looking graphics in After Effects.
I made this jacket in real life and decided to put it in Skyrim as a mod. It has 2,972 downloads which is quite a lot of a lore-breaking mod. There are seven different shades: white, black, camo, pink, red, gold, and silver.
I made this mod by using 3Ds-Max and using photoshop for the texturing process. The texturing process is a little primitive now, but it was quite common at the time. The process to put the jackets into the game is a clunky process. Bethesda loves mods but has not provided the software used to convert 3D models from the common file formats to the creative engine’s nif format. So, I had to use a plugin provided by a Russian guy. After this, you simply duplicate an asset in Bethesda’s creative kit and switch the assets, and put it somewhere in the world.
3ds Max, Photoshop, Nifscope, Creative kit, Skyrim SE, Skyrim VR, Premiere Pro
This video was made after a fan of my mod asked me to implement an update. He asked me to implement body physics, so the body moves more naturally. This is not a native feature in Skyrim SE, so I had to learn how to do this and implement it on my mod. After this, I celebrated by adding two new colors to the jacket and released a trailer to increase exposure.
This is a movie I made with Black magic: resolve fusion. I mostly used photoshop to make 2D assets for the video, but I also implemented 3D assets made in Maya to sell the effect. The school assignment was to destroy the local water tower as spectacularly as possible but still have a small narrative. The inspiration for the piece is Cloverfield, Independence Day, and Michel Bay explosions.
Maya, Substance painter, Black magic: Resolve Fusion, Adobe Audition, Photoshop, Premiere pro
All sound effects not recorded by me are creative commons.
I can do some light retouching. Like removing pimples, scars, moles, and freckles. I can also increase or decrease certain body shapes toward the vision of the project. Adding and improving makeup is also in my repertoire. Photoshop has been my main tool for a long time so I can make anything disappear or appear in an image.
Photoshop, Premiere Pro
All retouched photos were acquired from Unsplash.
A time laps video of me retouching an image. I have made it as short as possible to not waste your time! This project did not require naming layers.
This is a mod I have made for the game Don’t starve. I made this by drawing all of Nicholas Cage funny meme faces and making a character out of them. The character is painted in photoshop and then exported in pieces to a special software made to bind and convert the assets to the don’t starve games engine.
Adobe Animate, Photoshop, Don’t starve, Premiere Pro
Observe: I do not own Don’t starve or other mods involved in this footage. Just the character.
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